Goals and Expectations
Epic has expressed the fact that as
time has continued to progress, it has become increasingly expensive and
time-consuming to develop high quality games. This is primary problem that many
Game Developers in todays day and age face. In order to fill the gap in
response to this very problem, Epic has developed the Unreal Engine 5 with the
Game Developer’s desire for innovation and drive for productivity in mind. The
Company hopes that with the widespread utilization of Unreal Engine 5, Game
Developers will be able to much more easily bridge the gap between their
creativity and what actually is the limit of possibility when it comes to the
Visuals of Next Generation Gaming. Epic’s main goal with Unreal Engine 5 is to
enable developers to start thinking of Video Games as Holistic Products,
meaning that Epic wants Game Developers to stop constraining themselves to
simply one medium related to high quality video game content, as with Unreal
Engine 5 Developers will be able to scale their operations by being able to
create exceptional games in not only Consoles or High-Quality PCs, but also on
Smartphones and other handheld devices or portable devices. This would allow
Game Developers to reach a much wider audience while also encouraging them to
think of new Video Game ideas.
Utilization in Video
Games
The Primary target for Epic, Video Game
development is what Unreal Engine 5 is truly made for above all else. Boasting
a vast variety of improvements such as an Upgraded User Interface and Enhanced
Performance, however where Unreal Engine 5 really shines is with the
implementation of its two new major features, the first of which is known as
‘Lumen’, the purpose of which is to act as a Photorealistic Illumination
Solution for Video Games that is aimed at providing as close-to-reality
lighting in Video Games as currently possible. The second of the major features is
called ‘Nanite’, a Graphics Detail oriented tool that is designed to
exponentially expand the Geometric Detail of the Visual in Video Games,
allowing Game Developers to create Experiences that capture every ounce and
pore of an object or individual down to the tiniest of details.
Utilization in Films
and TV Shows
Beyond the medium of Video Games, with their new generation of Unreal Engine 5, Epic hopes to increase their target audience by providing tools for Filmmakers as well. After having utilized the implementation of Unreal Engine for the Visual Direction of shows such as ‘The Mandalorian’ and Films like ‘The Batman’, Epic now sees a greater opportunity for the expansion of their Unreal Engine property. Epic Unreal Engine’s collaboration with Industrial Light and Magic resulted in the creation of ‘The Volume’, a virtual set designed as a dome that projected real time Visuals, removing the need for Green Screen altogether. With Unreal Engine 5, Epic believes that it will open more avenues for greater crossover potential between Video Game technologies and Filmmaking Technologies, all paving the way for greater accessibility for Creators to express their Creativity on a large-scale with minimum limitations in realizing and projecting their unique ideas onto the Big Screen.

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