Past usage of In-game
Advertisements
Despite being a seemingly obscure idea,
In-game ad in actuality are not a new concept. In fact, during the mid-to-late
2000s numerous Video Game Companies experimented with putting ads within their
paid games. The most notable of these Companies that delved into this venture
is EA Games, with their partnership with the now discontinued Microsoft-owned
advertising Company, Massive Inc. Signing a two year deal that covered a range
of Xbox 360 Video Game titles as well as numerous EA Games owned PC products,
both Companies were able to place ads in various popular EA Video Game
Franchises such as Madden NFL, NBA Live, NASCAR, NHL 08, Skate, Burnout
Paradise and Need for Speed. The Companies utilized the real-world environments
present in the aforementioned Video Games to showcase Digital Ads in sporting
arenas and billboard within these games.
Furthermore, the now-defunct Video Game
Company THQ went a step further by integrating real-life ads within their
critically and commercially successful game Saints Row 2. These real-life ads
served to market various notable companies such as Netflix.
Microsoft’s plan for
Implementation
Presently, Microsoft does sell Ad
Space, albeit in a limited amount. This is primarily in the form of Dashboard
ads on Xbox Consoles and Third-Party advertising deals. However, with this new
endeavor, Microsoft aims to expand their reach to encompass a wider array of
brands. This is done in response to the overwhelmingly growing number of gaming
audiences, majority of which are of a younger demographic and are thus not
exposed to the Ads shown usually on TV. By utilizing these Ads Microsoft aims
to attract a greater number of Free-to-play Video Game Developers to their Xbox
Platform by giving them another medium through these ads to earn revenue for
their respective Companies. Furthermore, in keeping with this sentiment,
Microsoft is reportedly not going to be taking a cut of the Ad Revenue for
themselves, instead the complete Ad Revenue will be shared between the Game
Developers and the Adtech Companies.
This is surely to attract a great
number of Video Game Developers, specifically those who develop Indie Video
Game titles, to Microsoft’s platform. The Company itself also aims to benefit
from this inflow of a large number of developers, since this would open the
door for Microsoft to attain another stream of revenue related to their Xbox
brand that is not a part of Microtransactions.
Implications regarding User
Experience
One of the most important aspects
highlighted by Microsoft regarding this new venture, is the potential
consequences showcasing these in-game ads could have on their loyal Xbox
Customer Base. Microsoft acknowledges the fact that these in-game ads could
prove to be a hindrance to the immersion of their Active Users. In regard to
this, the Company is proceeding with caution and is adamant to not let these
Ads get in the way of their Users’ gaming experience. To achieve this,
Microsoft intends to create a ‘Private Marketplace’ which will serve as a
filter for only Select Brands to place ads in their Xbox games.
Currently, it is unclear in what shape or form these new Ads will manifest in Xbox games, however people would not have to wait long to see them, as these Ads will begin appearing on Xbox by the Third Quarter of this year.

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